Perl 6 and the Real World
Physical Modelling with Perl 6
Moritz Lenz <moritz.lenz@gmail.com>
Max Planck Institute for the Science of Light
Perl 6 and the Real World  Structure
 What is a model? When is it a good model?
 A simple model
 Math: derivatives
 Free fall, spring
 Resonance
What is a Model?
 physics = striving to understand (parts of) the world
 the world is too complicated
 models are descriptions that focus on one aspect
 so Model = Simplification
Example Model
Example Model
Model takes into account
 gravity
 inertia
 initial motion
 connection to anchor point
Model neglects
 colors
 exact shapes
 size of object
 friction
Is it a good model?
 it's a good model if it can answer a question for us
 examples "how fast is the object?", "What is the swinging period?",
"Does the distance to the anchor point matter?"
 accuracy of the answer important
 every model needs input data. Is that available?
 extensibilty
Another model: free falling
Free falling: Solved in Perl 6
use Math::Model;
my $m = Math::Model.new(
derivatives => {
velocity => 'height',
acceleration => 'velocity',
},
variables => {
acceleration => { $:gravity },
gravity => { 9.81 },
},
Free falling: Solved in Perl 6
initials => {
height => 50,
velocity => 0,
},
captures => ('height', 'velocity'),
);
$m.integrate(:from(0), :to(4.2), :minresolution(0.2));
$m.rendersvg('freefall.svg', :title('Free falling'));
Model result
The model in detail
use Math::Model;
my $m = Math::Model.new(
derivatives => {
velocity => 'height',
acceleration => 'velocity',
},
Derivative: slope of another quantity
Common derivatives in Mechanics
Derivative Of
velocity position
angular velocity angle
acceleration velocity
power energy
force momentum
(= mass * velocity)
Common derivatives
current charge
birth rate population
 mortality rate
profit funds
Using derivatives
 with Math::Model, you only need to know the derivatives,
note the values derived from
 you need an initial value for the derived quantity
 (Ordinary Differential Equation, which Math::Model integrates for you)
Rest of the model
variables => {
acceleration => { $:gravity },
gravity => { 9.81 },
},
initials => {
height => 50,
velocity => 0,
},
captures => ('height', 'velocity'),
);
$m.integrate(:from(0), :to(4.2), :minresolution(0.2));
$m.rendersvg('freefall.svg', :title('Free falling'));
Perl 6 stuff

$:height
is a named parameter

Math::Model
introspects code blocks for arguments
 calculates dependencies => execution order
 RungeKutta integration
Extending the model  Spring, damping
Spring, gravity, damping: source code
variables => {
acceleration => { $:gravity + $:spring + $:damping },
gravity => { 9.81 },
spring => {  2 * $:height },
damping => {  0.2 * $:velocity },
},
Spring, gravity, damping: results
Further extensions
 Let's add an external, driving force
 Example: motor, coupled through a second spring
External driving force: Code
sub MAIN($freq) {
my $m = Math::Model.new(
variables => {
acceleration => { $:gravity + $:spring
+ $:damping + $:ext_force },
gravity => { 9.81 },
spring => {  2 * $:height },
damping => {  0.2 * $:velocity },
ext_force => { sin(2 * pi * $:time * $freq) },
},
);
my %h = $m.integrate(:from(0), :to(70), :minresolution(5));
$m.rendersvg("springfreq$freq.svg",
:title("Spring with damping, external force at $freq"));
Driving force: low frequency
Driving force: higher frequency
Driving force: higher frequency
Driving force: higher frequency
Driving force: higher frequency
Driving force: higher frequency
External driving force: Observations
 amplitude low for small frequencies
 amplitude high for driving freq = eigen freq
 amplitude goes to zero for very high frequencies
Amplitude vs. Frequency
Resonance controls ...
 tune of music instruments
 light absorption, thus color of objects
 heat transport in solids (phonons are lattice resonances)
 everything else :)
String theories
 some physicists say that particles are just resonances
 the things that move are called "strings"
 think of it what you want :)
Limits of Math::Model
 some fields of physics require other mathematical techniques
 many need partial differential equations
 no quantum mechanics
 no fluid dynamics
Summary
 physical models: simplifcation to essentials

Math::Model
integrates models for you
 oscillator: initial motion + force in opposite direction
 resonance if driving frequency is close to eigen frequency