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Sun, 23 Aug 2009
Let's build an object
Permanent link
Building an object in Perl 6 is rather easy. As the author of a class you
don't really have to care (at least in the simplest case), you inherit a
default constructor from class Object. As a consumer of that
class you just write YourClass.new(attrib1 => $value1) to
create an object of class YourClass, at the same time
initializing an attribute.
Running initializations code
If you want to run some initialization code on object creation, you don't
have to touch the new method at all. Something like this
works:
class C { submethod BUILD { say "Created a new instance of C"; } } C.new();
The BUILD submethod is called by the constructor automatically, and can
do any initialization that's necessary. It also receives the named arguments
that the user passes on to new().
(In case you wonder, a submethod is a public method that's not inherited to child classes).
Custom constructors
Suppose you're not a big fan of named arguments, and you want to write a
constructor that takes one mandatory positional parameter. In that case you'd
write a custom new method. To create an object, that method has
to call self.bless:
class C { has $.size; method new($x) { self.bless(*, size => 2 * $x); } } say C.new(3).size; # prints 6
The star * as the first argument to bless tells
it to create an empty object itself.
If you want to enable additional named parameters, that's easily done:
class C { has $.size; method new($x, %n) { self.bless(*, size => 2 * $x, |%n); } }
Note that these two concepts (custom new() and BUILD() (sub)methods) are orthogonal; you can use both at once, and both peacefully coexist.
Understanding object initialization
As demonstrated above you don't need to understand the full process of building and initializing objects to manipulate it. If you still want to know, read on.
Suppose you have a class C which inherits from another class
B, then the process of building an object of class C
looks like this:
The user calls C.new (which is inherited from class Object),
which in turn calls self.bless(*, |%args). bless
creates a new P6Opaque object which is the storage for the newly
created object. This is the call to CREATE in the image above.
After the storage has been allocated and the attributes initialized,
new passes control to BUILDALL (passing along all
named parameters), which in turn calls BUILD in all classes in
the inheritance hierarchy, starting at the top of the hierarchy and calling
the BUILD method of class C at last.
This design allows you to substitute parts of the initialization with least
effort, and especially writing custom new and BUILD
methods very easily.
Instead of passing a * to bless, you can also
pass along an object of different storage type, which means that you can
instruct Perl 6 to store your objects by a different mechanism, for example by
the gnome library GObject or similar
(though that's not yet implemented in Rakudo).
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Chris Dolan wrote
Thanks!
This is exactly the explanation I've been seeking for over a year. Thank you!
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